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Thread Statistics | Show CCP posts - 1 post(s) |

Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2008.11.18 22:00:00 -
[1]
The simple answer is that it makes no sense from a role-play perspective.
Metagaming aside - why wouldn't the security forces, Concord etc. shoot an outlaw on sight? Of course they would!
Of course, I'm all for the idea of a more sensible Concord that you can fight and escape which means in some ways I sort of support the idea. But it should be hard to do and require cleverness and tricksy pirate stuff and shouldn't always work. ie no 'Works every time' solutions. If the pirates figure out a good way, Concord and the Empire security forces should eventually slam that loophole and force them to search for another.
There should also be skills and the like to impersonate, etc. and the ability for folks to 'call the cops'.
So I guess I support it but not the way the OP put it forth.
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Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2008.11.23 10:18:00 -
[2]
Originally by: Ratchman I have no problem with the idea of outlaws being able to travel through high-sec (I'd like the option of hunting them down when they intrude), but you have to counter the suicide gank, and I'm not sure anyone has effectively solved that.
The solution to that one is actually fairly easy (and one which should have been done long ago).
Concord, being cops, declare the wreck a crime scene. Anyone attempting to access it are locked down and blown up by Concord for interfering with evidence/stealing.
Thus you suicide and gain nothing because your hauler just got melted.
Honestly - really should have been the case day one. Concord letting anyone loot a wreck of a ship illegally destroyed in front of them was always quite silly.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2008.11.23 10:35:00 -
[3]
Originally by: Emperor Salazar [In all honesty, I don't see why you are opposed to this implementation as the op is putting it out. The main points I've seen against it are 1) increase in suicide ganks and 2) easy access to market.
Easy access to market is also fixed by a fairly simple mechanic.
In Null Sec Alliances which control stations can limite who may dock there via standings settings (only Blue etc.)
If we were to, say, allow pirates to come to High Sec and they were able to get to a station and were known outlaws they could simply find the same thing a red in null sec would find. The doors are closed and you're stuck outside, probably with sentry guns firing on you and Concord on the way.
Access to market solved. If you're too much of a baddie they don't let you dock and call the cops.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2008.11.26 21:05:00 -
[4]
Originally by: Goyda Ok, for the record, I have access to the SAME market you all do. The idea of 'easy' access is simply stupid. We have ALTS, there are courier contracts... Also I can pod my way through high sec if need be, <snip>
Yeah - Alts are an entirely different problem. A lot of issues with EVE would be sorted (and probably different ones which would need addressing created) if there were a way to get rid of Alts.
Obviously nothing stops an Alt but it is a level of extra effort. And it would also prevent an Outlaw from station jockeying.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
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